TOM HASPER PER LUNDSTRÖM
CODE MARIKA KAJO

ERNEST B YOUNG, NEWSEDITOR BO JONSSON

SHORT MOVIE
by THORE SONESON
www.soneson.se

Based on scenarios from the
animated world ABADYL created
by artist Michael Johansson
http://abadyl.com

PRODUCER / DIRECTOR / SCRIPT
THORE SONESON

CONCEPT DEVELOPMENT
MICHAEL JOHANSSON / THORE SONESON
ANIMATION AND DESIGN
MICHAEL JOHANSSON

CINEMATOGRAPHY / EDITING
ULF SODERGREN

SOUND OPERATOR KALLE KAMNERT
SOUND DESIGN
MIKAEL KÖRNER / MARTIN HENNEL
ORIGINAL MUSIC / SOUNDTRACK
JOHAN SALO

SET DESIGN ÅSA MARIA BENGTSSON
CODE PROGRAMMING JOAKIM JEPPSON

CAST
TOM HASPER PER LUNDSTRÖM
CODE MARIKA KAJO
NEWSEDITOR BO JONSSON

ALL DIALOGUE IN ENGLISH. NO SUBTITLES.
DVD PAL anamorphic 16:9 / dolby surround stereo LENGTH: 14.55

SUPPORTED BY The Swedish Arts Grants Commitee, FILM I SKANE 2008




IN SEARCH OF THE MILITANT CODE is an explorative media production, a short movie for screening, an outtake from a fictive, interactive story world. A combinatory way of using narrative strategies and tools from traditional filmmaking and a computer generated narrative universe.

The setting: the 3D modelled world Abadyl with social, political and aesthetical statements and description of characters and lifestyles. In this world a story is enacted, an investigative reporter tries to set up an interview with a female graffiti artist.
Two levels of reality: Mix between realistic video shots in real life settings, set design created environments, still images and mobile phone mpeg movies with 3D created textures and animated setups from the world Abadyl.

Background
The scenario was originally written by Thore Soneson for the fieldasy exhibition at skanes konst malmo sweden in 2003 and for the Pineapple video bar Michael Johansson made a pilot version of the script and started to investigate if it was possible to create a short movie around the scenario.
In the pilot we made a version of the story with video and 3d animation renderings mixed together with voice over and original music by Johan Salo and voice by actor Bo Jonsson. More info on Abadyl, a connected virtual and physical city can be found on http://www.abadyl.lowend.se/.


Still from the visual material used in the pilot movie.

THE FILMIC MATERIAL
In modern animated movie production the technical use of green screen sets allows an advanced mix of digitally created environments and effects. In this setting actors act in the blind, on an empty stage. Digital postproduction enables a transformed reality, a classic hollywoodian make-believe but in a brand new costume.
In our production we choose another way of working, of mixing the different realities. A sort of visual collage, a patchwork of physical levels shot in real environments combined with 3D created sets and environments from the world Abadyl that is also the setting of the story.
Instead of trying to create a computer generated world of make-believe, we chose an abstracted form of reality, more based on art appropriation of reality than on the moving images more documentary relationship with the environment. An enhanced realism.


Newseditor Ernest B Young in the animated town ABADYL.
© Thore Soneson / Michael Johansson

In motion picture and computer game realities the creators set up a sort of fictional “contract”, a make-believe scenario that in all its essential parts are a convention based on the Aristotelian dramaturgy. The viewer and audience are absorbed in the fictional world, take part in a dramatic story, intellectually and emotionally.

In the form of narrative collage we use in this production, we take the “idea” of a fictional world and put it together by using recognizable elements of realistic video and animated sets. The result is a form of meta-narrative, both in the narrative form and the actual visual form; an aesthetic aimed at creating a level of “believability”.

BACKGROUND FOR THE PRODUCTION
The scenario was originally written by Thore Soneson for the fieldasy exhibition at Skanes konst Malmo Sweden in 2003 and for the Pineapple video bar Michael Johansson made a pilot version of the script and started to investigate if it was possible to create a short movie around the scenario.

In the pilot we made a version of the story with video and 3d animation renderings mixed together with voice over and original music by Johan Salo and voice by actor Bo Jonsson.

SHORT BIO

THORE SONESON
Born in Lund, Sweden 1953 • Education • Malmö University - Art and Communication, creative producer, Master class. 1999 / 2001 • University College of Film, Radio, Television and Theatre, Stockholm, Film & TV direction 1985 / 86
My professional roles in moviemaking and for the stage have been both artistic and producer oriented, as a dramaturge and scriptwriter. Today, my main occupation is as developer of projects based on the expanding possibilities of storytelling with the moving images in new media. I made an interactive cd-rom called SPEED as a master project on K3 2001. I’m developing several projects with members of pramNET, www.pramnet.org and as a writer/director, www.soneson.net

MICHAEL JOHANSSON
Born 1962, Gothenburg, Sweden • Artist/researcher • Educated at the royal college of fine arts in Copenhagen 1984 -1990. I worked with digital media as part of my work practice for over 15 years.
I have done about 50 exhibitions both in Sweden an abroad. Since 1999 I have been involved in research at the Interactive institute, Space and virtuality studio, and since 2002 at Malmo University arts and communication.